Software Hercules Player HTML5 Android Architecture
The Hercules Player is an application that allows customers to download videos to their computer or device for offline playback, along with streaming playback of videos for online playback. There is a proof of concept done as an iOS application that works correctly, but the client has requested an HTML5 version. This version of the app will be used on browser-based versions of the application, as well as wrapped in native code and used as the iOS and Android versions, leading to a single HTML5 codebase that covers all platforms. This architecture will define the Android application that will house the already designed HTML5 master architecture. This will consist of the application wrapper and native web view that loads the HTML5, along with a native HTTP server that provides the bridge between the content server and the HTML5. This architecture must design the calls necessary to implement what the HTML5 expects, which is documented in the master architecture ADS. Tips for success Asking questions early and getting the copilot's feedback is very important for the success of this architecture competition. There is an accelerated timeline, so please start work early on this competition. Keywords: Android, HTTP, HTML5, C++, JavaScript, 2.2, software, programming, contest, competitive, code, development, topcoder
Brenda Usher-Carpino
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Doug Brown
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Stephen L. Betts
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