Native iOS / Android 3D Game with Unity 3D
Specified OS: iOS (iPhone, iPad, iPod), retina display support, Android devices First person adventure game. The player goes through a maze, collects power-ups, exits the maze. All graphics will be provided. All levels (scenes in .unity format) - mazes, power-ups distribution, doors and keys will be provided. The player moves forward, backward, rotates with a joypad; interacts with objects (collects power-ups, opens doors) by getting close to them; can run or walk; can use a compass pointing north; parts of the walls can be destroyed with controlled explosions, thus creating a passable hole in them; the walls can be written upon; We must keep track of the progress in all levels. E.g. Maze1 has 10 items. The player has found 5 of them. Exits the maze. Later on goes in that maze again and the 5 items that were found are already gone; the other 5 are still present and ready to be collected. Maze2 has 7 items. Player finds 3 and exits the game at position x,y. When the game is started he continues from the last stance and point. The player can purchase some items inside the game. Ads will appear occasionally, so: understanding in-app purchase procedures and implementing ads SDK’s (e.g. admob, iad) is a must. The contractor must be able to provide alfa versions for testing during different stages of development and daily progress reports. Must be able to work 40 hrs/week on this project. Work efficiently with our designers throughout the whole production process as a team. Deliver all source code and the app, bug-free Deliver work on time on each milestone Submit the app to App Store for approval Applicants must include samples of their game development work. Links to Unity games in Google Play and Appstore
| Expired |
Rodrigo Flamenco
Graphic Designer
View profile
Colette Davis
Sales & Marketing Consultant
View profile
Alan Aponte
Writer
View profile
Related projects
Search for freelance jobscan’t wait for more clients
and advertising. Thank you."